Curriculum Development

Learning That Actually Works.

Not content. Not slide decks. Not a PDF that gets printed and ignored. Curriculum that moves people from where they are to where they need to be — measurably, efficiently, and without waste.

$1M+
Training Cost Per Cycle (Toyota)
20+
Years Designing
ADDIE
Core Methodology
Any
Modality or Platform

Good Curriculum Looks Like Play

The best learning experiences don't feel like training. They feel like solving a puzzle — because they are.

Early in my teaching career, I handed high school CAD students a complete Rubik's Cube kit — fully disassembled, no drawings, no instructions, no reference of any kind. Not as a gimmick. As a curriculum.

Students started with a parts list challenge — how many unique components does a 3x3 Rubik's Cube actually have? The answer surprises most people: only about 7 distinct parts. From there, students used digital calipers and engineering scales to measure each component precisely and create the technical drawings themselves — then drafted every part in SolidWorks with correct draft angles and tolerances, the way an actual injection mold engineer would. They created bills of materials, full assemblies, and technical animations of the mechanism. And then — only then — they followed the solution algorithm to actually solve the cube.

Competitions followed. My personal best: 1 minute 14 seconds. Some students learned to solve in under a minute. Every single one left the unit with hands-on technical skill they could articulate, demonstrate, and build on.

That's not a cute classroom activity. That's Bloom's Taxonomy executed in a single project arc — from knowledge to synthesis, wrapped in something that didn't feel like work.

That philosophy drives every curriculum I design. The gap between where your people are and where they need to be is real. The bridge should be worth crossing.

The Rubik's Cube Curriculum
Bloom's Taxonomy — One Project
  • Remember
    Parts List & Measurement
    Identified ~7 unique components using digital calipers and engineering scales
  • Understand
    Injection Molding & Draft Angles
    Why each part was shaped the way it was — tolerances, moldability, function
  • Apply
    SolidWorks Drafting
    Drew every part with correct draft angles and tolerances — engineer-grade
  • Analyze
    Bill of Materials & Assembly
    Full BOM, mated assembly, and technical animation of the mechanism
  • Evaluate
    Solution Algorithm
    Following and critiquing a technical process to a verifiable outcome
  • Create
    Timed Competitions
    Performing under pressure — fastest students solved in under 1 minute

The Toyota Story

What happens when you convert the right training to eLearning — and stumble onto a discovery that changes everything.

Case Study · Automotive Engineering
Toyota Motor Engineering & Manufacturing North America
Engineering Data Management · eLearning Conversion · TechSmith Camtasia + Adobe Captivate
$1M+
Lost Productivity Per Training Cycle
300
Design Engineers · 23 Departments
"Can't
Be Done" — TechSmith. Done anyway.
Built
Into Camtasia as a Native Feature

Toyota's Engineering Data Management operation trained design engineers across 23 departments — sometimes hundreds at a time. The format was large-scale instructor-led sessions: engineers pulled away from their workstations and into a classroom or auditorium for two full weeks. The training covered the systems and procedures that kept Toyota's design data accurate, version-controlled, and production-ready.

The sessions ran quarterly as new waves of engineers came through. Nobody questioned the format. Nobody measured the outcomes. The seats were filled, the hours were logged, and people went back to their desks.

Then someone asked the question that changed everything: "How do we know what they're actually learning?"

The stakes were concrete. When a design engineer didn't follow proper Engineering Data Management procedure — saving a part under the wrong number, wrong revision, or in the wrong location — the consequences weren't administrative. A production line could go down. Real downtime. Real cost. And when that happened, the training team had to step in, identify the gap, and retrain individually — which meant the original training hadn't worked in the first place.

Run the math on the status quo: 300 engineers off the job for 80 hours, at a conservative loaded cost of $45/hour. That's over $1,000,000 in lost productivity per training cycle — before a single dollar of delivery cost. Quarterly. That's what wasn't being measured.

Steeped in methodologies including 8D Problem Solving, Kepner-Tregoe, and Toyota Production System Management (TPM), the approach was clear: identify the real problem, measure what matters, and build a system that produces verifiable results — not just attendance records.

The mandate became: rebuild the training so comprehension could be measured, enforced, and proven. The production workflow became a two-tool pipeline. TechSmith Camtasia handled demonstration and narration — screen capture, software walkthroughs, and voiceover recorded with precision. Those finished assets were then imported into Adobe Captivate, where the real instructional architecture was built.

Inside Captivate, each module got real-time knowledge checks embedded throughout — not just at the end. Learners couldn't skip ahead. Forced progression meant a module had to be passed successfully before the next one unlocked. No skimming. No checkbox compliance. Actual demonstrated comprehension, gate by gate.

Once a learner completed the full sequence, all modules reopened for free navigation — so the content became a permanent performance support library, not a one-time event. An engineer six months later could return to exactly the module they needed, exactly when they needed it.

While building one of those Camtasia demonstration modules, I hit a wall. I needed to show a complex software process in reverse — stepping backward through a workflow to illustrate the "undo" logic. The capability didn't exist in Camtasia at the time. Not as a feature. Not as a workaround. I contacted TechSmith directly.

Their answer: "No, that can't be done."

That was fuel.

I don't accept "impossible" as a fact. I've always understood it as an opinion — usually someone else's opinion about what they haven't tried hard enough to figure out yet. So I went back into Camtasia and started pulling it apart. Not looking for a hidden button. Looking for the raw mechanics — what the tool was actually doing at the timeline level — and whether those mechanics could be assembled differently than anyone had assembled them before.

They could. Through a technically demanding, manual process of working with individual clip segments on the timeline, I constructed a reverse clip. Frame by frame. It wasn't easy the first time. But once I understood the logic, I could replicate it efficiently — and what looked impossible became a repeatable technique that accelerated production across the entire project.

TechSmith later built the feature into the software. After I had solved it, replicated it reliably, and documented the process — I called them back. Not to complain. Not to ask for compensation. Just to show them what I'd figured out. They were, by their own account, genuinely amazed. No bonus. No recognition. Just gratitude — and eventually, a new feature in the product that thousands of Camtasia users now take for granted.

That story is not really about Camtasia. It's about how I work. When a tool, a system, or a person tells me something can't be done, I hear a dare. Impossible is not a fact. It's an opinion. Impossible is not a declaration. It's a dare. Impossible is potential. Impossible is temporary. Impossible is nothing. That's not a motivational poster. That's how I've built everything I know how to do.

The Question Nobody Was Asking
Three hundred engineers. Eighty hours off the job. Quarterly. Over a million dollars in lost productivity per cycle — before a single dollar of delivery cost. Nobody was measuring whether the training was working. Until someone asked. That question — and the system built to answer it — is the difference between training that fills seats and training that changes behavior.

What I Actually Build

Every modality, every format — matched to the learning objective and the audience, not the other way around.

🎬
eLearning Modules
SCORM-compliant, self-paced modules built in Captivate, Storyline, Rise 360, or Camtasia. Deployable to any LMS.
📹
Video-Based Training
Screen capture, software demos, procedural walkthroughs. Production through post — scripted, recorded, edited, delivered.
📋
ILT Facilitator Guides
Complete classroom packages — objectives, timing, activities, discussion prompts, and assessment. Ready to deliver, not just reference.
📓
Participant Workbooks
Structured participant materials that support learning during delivery and serve as reference after. Built to actually get used.
Job Aids & Quick Reference
One-pagers, laminated cards, digital references — the stuff people actually keep at their workstation. Designed for the moment of need.
Assessments & Knowledge Checks
Formative and summative assessments tied to actual learning objectives. Not trivia. Not gotchas. Measurement that means something.
🔀
Blended Learning Programs
Pre-work, live session, and post-session components working together. Each modality doing what it does best.
🖨️
3D Printing & Prototyping
From SolidWorks model to .STL export to printed prototype. Taught and applied across manufacturing, CAD, and design programs.
📊
Custom Dashboards & Forms
Excel dashboards, Microsoft Forms, and tracking tools that give L&D and operations visibility into what's actually happening.

The Tools I Work In

Deep fluency across the full production pipeline — from storyboard to deployment. Including AI tools that actually accelerate quality, not just output.

eLearning Authoring
  • Adobe Captivate
  • Articulate Storyline
  • Rise 360
  • TechSmith Camtasia incl. SCORM
  • PowerPoint storyboarding
Media & Production
  • Adobe After Effects
  • Audacity
  • GIMP
  • Canva
  • Adobe Digital Editions
  • Adobe Flash legacy
AI & Emerging Tools
  • Claude (Anthropic)
  • ChatGPT agents + doc analysis
  • Ideogram AI image generation
  • MidJourney
LMS & Delivery Platforms
  • Blackboard
  • Moodle
  • Canvas
  • Generic LMS / SCORM hosting
CAD & 3D Printing
  • SolidWorks
  • CATIA
  • AutoCAD
  • Chief Architect
  • 3D Printing / .STL export
  • Digital Calipers & Engineering Scales
  • Kahoot gamification
  • Microsoft Forms
  • SurveyMonkey
  • Classroom Performance Systems clickers
Project & Data Management
  • Microsoft Project
  • Excel advanced dashboards
  • Microsoft 365 suite

How I Design

ADDIE is the foundation. Experience is the accelerant.

A
Analyze
Gap identification, audience analysis, context, constraints
D
Design
Objectives, modality selection, sequence, assessment strategy
D
Develop
Content creation, media production, prototype and review
I
Implement
Deployment, LMS configuration, facilitator preparation
E
Evaluate
Kirkpatrick levels 1–3, iteration, performance confirmation

ADDIE is a framework, not a religion. On fast-turnaround projects I compress the phases and apply SAM (Successive Approximation Model) principles — rapid prototyping, early stakeholder feedback, and iterative development that gets to something testable faster. The methodology serves the project, not the other way around.

Curriculum Development Rates

Transparent, predictable pricing. Scoped to your project before a dollar is committed.

eLearning Production
Project Rate
scoped per engagement
  • SCORM module development end-to-end
  • Script, storyboard, media, build, test
  • LMS-ready on delivery
  • Revision rounds included in scope
  • Quoted after discovery — no guessing
Bundle: Build + Deliver
Best Value
instruction + curriculum development
  • I build it knowing exactly how I'll use it
  • Tighter content, sharper delivery
  • Single point of contact — no handoff gaps
  • Instruction at $1,500/day + curriculum rate
  • Most clients find this produces best outcomes
IP ownership: Everything I build for you belongs to you. Source files, masters, scripts — all delivered. You're not licensing content from me. You're commissioning a craftsman to build something that's yours.

Let's Close the Gap.

Tell me where your people are, where they need to be, and what's in the way. The rest is what I do.

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